This is a playable prototype produced over a short weekend for the Ludum Dare Game Jam 38.

Click on your 'lighthouse' to enter search mode and look out for distress calls in space.

Click on a distress call to see a ship in trouble. Click the hazards along its route to scan their type, and inform the ship to change its mode accordingly. Each hazard has a chance, so you may choose to ignore some.

Features we'd like to implement:

Different models for different hazards.

Ship life/damage (presently all ships have one life and will die after one failed hazard evasion attempt).

Faction-based scoreboards.

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